This is the third of a series of four articles that reviews common usage patterns, technical issues, trade-offs and pitfalls that are important to consider...
In our second post of the new Social Platform series, we’ll look at Events, a way for people to discover and engage with scheduled social...
Set in a fantasy world full of magic, quests, interesting characters, and a dash of weirdness, the latest release from Archiact VR brings the hidden...
With WebVR, developers can more easily create interactive 360 experiences that reach a large audience across VR, mobile, and the web. React VR—an open source...
We recently conducted a global developer survey to better understand how we can improve your VR experience as a developer. Based on your feedback, we're...
This post is intended to help developers understand how to properly detect and respond to the Reset View event with Unreal Engine 4....
Even though you really only have the trigger and touchpad click, you can do a lot more than you think with the Gear VR controller....
We occasionally post insights from the Oculus Developer community so that VR’s early pioneers can share their practices and help push the industry forward. Today,...
Prior to posting this critique, we shared it with Zen Studios, makers of Pinball FX2 VR. The review highlights how resource-heavy post effects can be,...
Welcome back to the second installment in our four-part series where we review common usage patterns, technical issues, trade-offs, and pitfalls that are important to...
VR is an immersive technology that lets you experience things that might otherwise be impossible. However, it’s been difficult to share these experiences with people...
Today we’re releasing React VR, a new library that lets developers everywhere build compelling experiences for VR. Expanding on the declarative programming style of React...