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1 de junho de 2021
We’re introducing a variety of user review features to help you connect with your community....
28 de maio de 2021
This was another busy month for the developer community. From the announcement of our new Oculus Launch Pad grant recipients and opening of applications for...
26 de maio de 2021
Starting September 1, 2021, all Quest apps on the Store or App Lab will be made focus aware. This change ensures people can reliably access...
20 de maio de 2021
This blog post will take you through a VR frame’s lifecycle, explaining the end-to-end process from frame generation to final display....
18 de maio de 2021
Oculus Developer Hub (ODH) is now more powerful than ever, with completely new capabilities and solutions to daily development challenges....
As our fifth annual Oculus Launch Pad program has come to a close, we’re thrilled to announce our 2020 Oculus Launch Pad grant recipients and...
13 de maio de 2021
We're introducing instant runtime-driven splash screens for Quest apps with our v28 SDK release. With minor modifications to your applications, you will see significant decreases...
12 de maio de 2021
2019 Launch Pad grant recipients Jasmine Bulin, Dave Dorn, and Austin Krauss spoke with us about their involvement with Oculus Launch Pad and how it...
11 de maio de 2021
Asset Pipelines, a series of pipes connecting your artists and DCC (digital connect creation) tools to your game, are critical for efficient production. Developer Relations...
30 de abril de 2021
This has been a busy month for the developer community. We kicked off April with App Subscriptions, followed that up with an ODH update, began...
When developing for Quest, it is important to get accurate and repeatable measurements of GPU frame time on an app. Oculus software engineer Rémi Palandri...
See below for the latest developer release notes. If you have questions and/or feedback on any of these updates, feel free to comment below or...