An Important Update on GDC

Oculus Developer Blog
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Posted by Chris Pruett, Director of Content Ecosystem
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February 20, 2020
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Bringing together an international community of game developers, GDC is always a highlight of our annual event programming. Sadly, we’re unable to participate this year.

Out of concern for the health and safety of our employees, our dev partners, and the GDC community as a whole, Facebook’s AR/VR and Gaming teams won’t be attending this year’s Game Developers Conference due to the evolving public health risks related to COVID-19. We’re removing our booth footprint and advising all employees to refrain from traveling to the show. We plan to host GDC partner meetings remotely in the coming weeks. We’re long-term partners with UBM, GDC’s parent company, and we’ll continue to collaborate with them and our partners in their efforts to support the game industry and gaming community. We plan to be at GDC next year and beyond.

We’re committed to building the future of immersive gaming alongside the VR developer community. We still plan to share the exciting announcements we had planned for the show, but in a digital format with videos, online Q&As, and more. We’re excited to share and celebrate the accomplishments of our developer partners, and we’re happy that even more people can join in online. Stay tuned for more details!

This was a difficult decision, but it’s the right call to make at this time. As always, we’ll have more to share in the weeks ahead.

Oculus is investing heavily to help our developers succeed and deliver amazing experiences to the VR community. And we’re committed to building the future of gaming alongside our growing developer community.

Thanks for your patience and understanding.