We occasionally post insights from the Oculus Developer community so that VR’s early pioneers can share their practices and help push the industry forward. Today, we feature Brett Jackson, developer at Head Start Design.
I’m Brett Jackson, 45 years old and have worked in software development since I was 18. I started working in VR as a result of the Oculus Kickstarter filling me with enthusiasm for VR. I had no previous experience in game development.
It’s been nearly two years since I started game development and working full-time in VR. Now I’ve released Dimensional, I can finally slow down a little and take some time to think (and talk) about what I’ve been through and learned along the way. Dimensional was supposed to be a small game that would help me raise funds to extend the amount of time I could spend on VR projects. It ended up taking nearly 18 months to complete and felt like a roller-coaster ride.
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If you’re thinking about developing your first VR game, these notes may prove to be useful. I’ve run a Kickstarter and Greenlight campaign, entered VR competitions, launched free demos and Early Access campaigns and finally released my full game on Steam and Oculus Home.
Let me share with you what I’ve learned so far and the many ways I’ve made it difficult to turn a profit.