New Hardware Bundle Now Available
Oculus Developer Blog
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Posted by Oculus VR
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July 14, 2017
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The Summer of Rift is here! Over the past month, we’ve been running Rift deals, bundles, and sales to get more people into VR and provide your apps with more visibility and additional opportunities to capture people’s attention. We’re still early in these promotions but the response has been really strong—every day we’ve seen tons of new people jump into VR via Rift. Given the enthusiasm of so many people, we’re accelerating our efforts to get Rift + Touch to everyone.

As announced today, we’re permanently bundling Rift + Touch together in the same box for $499, but available now for just $399 during our Summer of Rift sale — limited time only! The hardware bundle includes a Rift headset, two sensors, Touch controllers, and cables. Unlike previous offerings, we will no longer include the Oculus Remote or Xbox One controller.

What does this mean for you as a developer? Now, more than ever, it’s important to consider the large influx of Rift + Touch users and how they could impact your business. Rift + Touch provide a complete sense of immersion, and, when combined with your apps, create a magical and transformative VR experience for anyone that straps on a headset.

That said, there is no reason you have to support Touch or stop making gamepad based games. Some titles are best with gamepads and we will continue to support these titles in our store and on our platform.

CREATING TOUCH ENABLED APPS

If you’re not yet harnessing the power of Rift + Touch, check out our best practices for developing for Oculus Touch controllers.

SUPPORTING TOUCH USERS WITH GAMEPAD-ONLY TITLES

To help you reach the broadest audience possible and all these new Touch users with your gamepad-only title, you’ll need to enable “Touch (as Gamepad)” in your app’s dashboard. More documentation on this feature, including how it works, and how to enable it, can be found here.

Keep sharing your feedback with us, we’re listening.

We’ll see you in Rift!

—The Oculus Team