Check out the latest Oculus release notes. If you have questions and/or feedback on any of these updates, feel free to comment below or post on the developer forum.
- Added support for “Low Overhead Mode” in Player Settings for Android applications. Applications that use OpenGL ES can build release apks that will skip error checking and improve performance of the app.
- Android development now defaults to target “Quest”.
- OVROverlay now supports rendering L1 Widevine DRM protected content. See the updated OVROverlay guide for more information.
- Mixed Reality Capture updates
- The Oculus Mixed Reality Capture Tools were recently updated. Version 2.0 combines support for the Oculus Quest, Rift, and Rift S into one package.
- Deprecated support for OVRSandwichComposition on Rift applications.
- MRC camera is now cloned from the main camera and inherits any camera effects applied to the main camera.
- Destroying OVRManager no longer terminates MRC streaming from Oculus Quest, it will continue with the creation of a new instance of OVRManager.
The Platform SDK and Audio SDK integrations were updated to 1.40 and 1.41, respectively. For the latest GitHub repository links and more information, see the Version Compatability Page.
UE4 Integration Bug Fixes
- Fixed a controller-updating race condition, which could cause controller movement hiccups if the app hit the FPS target.
- Fixed a Dash depth compositing issue on UE 4.23.
- Fixed a pipeline state cache bug under Multiview, which can cause memory leaks and render-thread slow down.
This release includes a new native Mirror sample that runs on Oculus Rift and Oculus Quest. The new sample replaces the previous native sample and implements current Oculus Avatar features.
- Samples have been refreshed and updated.
- A new
VRAPI_DEVICE_EMULATION_MODE, has been added to detect if an application is running in compatibility mode for older devices.
Other Developer Updates
Bug Fix: Developer mode is no longer disabled on hardware restart. Developer Mode may have been disabled when the device updated to 9.0. With this fix, once re-enabled, Developer Mode persists through device reboots.
Be sure to keep an eye out for upcoming blog posts expanding on a number of these updates, while Twitter and Facebook channels offer the latest in VR development news and insights.