See below for the latest developer release notes. If you have questions and/or feedback on any of these updates, feel free to comment below or post on the Developer Forum.
Added the “Designing for Hands” design guidelines for developers building experiences that use the new Hand Tracking features.
Tooling And Performance
Added a RenderDoc guide for Oculus Quest that describes how to set up and use the tool to take frame captures from a running app.
Updated the Logcat topic with additional information on VrApi log statistics.
Added focus awareness support for Oculus Quest.
Added support to use hand tracking on PC through the Unity Editor, when using Oculus Quest + Oculus Link.
Developer Preview Disclaimer: Hand tracking is presented as a developer preview feature in this release. Apps using this feature will not currently be accepted for submission into any Oculus release channel until the feature exits the developer preview phase in a future release.
Added support to use the Vulkan graphics API for Oculus Quest.
Updated the Oculus Unity Integration to v13.0, including:
Updated OVRPlugin (Utilities for Unity) to 1.45
Updated the Audio Spatializer to 1.45
Updated the LipSync integration to 1.43
Updated the Platform integration to 1.45
Updated the Avatar integration to 1.45
Added a new prefab, HandsManager, in the HandsInteractionTrainScene sample.
Overlay support added for Oculus Quest. See Oculus Dash, Overlays and Input Focus for more information.
Updated OVRPlugin to version 1.45.0
Fixed Microphone_GetNumSampleAvailable to return the minimum number of samples and not 0.
You can associate a leaderboard with a destination using the developer dashboard. See Leaderboards in the platform documentation for more info.
Focus awareness is a feature that allows the system UI to appear as an overlay over an app, without requiring it to be paused. For more information, see Enabling Focus Awareness.
This release addresses issues with memory usage.