Oculus Developer Release Notes: v13

Oculus Developer Blog
Posted by Oculus VR
February 12, 2020

See below for the latest developer release notes. If you have questions and/or feedback on any of these updates, feel free to comment below or post on the Developer Forum.


VR Design

Tooling And Performance

  • Added a RenderDoc guide for Oculus Quest that describes how to set up and use the tool to take frame captures from a running app.

  • Updated the Logcat topic with additional information on VrApi log statistics.

Oculus Integration for Unity

New Features

  • Added focus awareness support for Oculus Quest.

  • Added support to use hand tracking on PC through the Unity Editor, when using Oculus Quest + Oculus Link.
    Developer Preview Disclaimer: Hand tracking is presented as a developer preview feature in this release. Apps using this feature will not currently be accepted for submission into any Oculus release channel until the feature exits the developer preview phase in a future release.

  • Added support to use the Vulkan graphics API for Oculus Quest.

Integration Changes
Updated the Oculus Unity Integration to v13.0, including:

  • Updated OVRPlugin (Utilities for Unity) to 1.45

  • Updated the Audio Spatializer to 1.45

  • Updated the LipSync integration to 1.43

  • Updated the Platform integration to 1.45

  • Updated the Avatar integration to 1.45

Sample Changes

Unreal Engine 4 Integration

New Features

Integration Changes

  • Updated OVRPlugin to version 1.45.0

Platform SDK

Bug Fixes

  • Fixed Microphone_GetNumSampleAvailable to return the minimum number of samples and not 0.

  • You can associate a leaderboard with a destination using the developer dashboard. See Leaderboards in the platform documentation for more info.

Mobile SDK

New Features

  • Focus awareness is a feature that allows the system UI to appear as an overlay over an app, without requiring it to be paused. For more information, see Enabling Focus Awareness.

Oculus Avatar SDK

Bug Fixes

  • This release addresses issues with memory usage.

Be sure to keep an eye out for upcoming blog posts expanding on a number of these updates, while Oculus Developer Twitter and Facebook channels offer the latest in VR development news and insights.