Oculus Developer Release Notes: v16
Oculus Developer Blog
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Posted by Oculus VR
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May 4, 2020
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See below for the latest developer release notes. If you have questions and/or feedback on any of these updates, feel free to comment below or post on the Developer Forum.

Oculus Integration for Unity

  • Updated the Oculus Unity Integration to v16.0, including updating the OVRPlugin to 1.48

  • Added support to strip unused shaders from compilation to reduce the build time.

  • Quest Mixed Reality Capture (MRC) now functions with Universal Render Pipeline (URP)/Scriptable Render Pipeline (SRP).

  • OVRPlugin.GetSystemHeadsetType() returns Oculus_Link_Quest when using Oculus Link.

Unreal Engine 4 Integration

  • Updated OVRPlugin to version 1.48.0/v16

Platform SDK

  • New Leaderboard API to get leaderboard entries for one or more User IDs. For more information, see Leaderboards.

Mobile SDK

Doc Updates

  • The OVR Metrics Tool documentation has been updated, including a new guide to the statistics it tracks.

API Changes

  • Gamepad input API has been marked as deprecated and will be removed in a future release.

  • The ovrSystemProperty value VRAPI_SYS_PROP_SRGB_LAYER_SOURCE_AVAILABLE has been deprecated and removed from the API. This value is always true for Oculus standalone devices.

  • The ovrSystemProperty value VRAPI_SYS_PROP_MULTIVIEW_AVAILABLE has been deprecated and removed from the API. This value is always true for Oculus standalone devices.

Other Developer Updates

OVRMrcLib is now shipping as a part of the Quest OS.


Be sure to keep an eye out for upcoming blog posts, and follow the Oculus Developer Twitter and Facebook channels for the latest in VR development news and insights.