See below for the latest developer release notes. If you have questions and/or feedback on any of these updates, feel free to comment below or post on the Developer Forum.
Added support to set specific color space on an Oculus device to overcome the color variation that may occur due to different color spaces in use.
Added support to check the dominant hand while you set up hand tracking.
Updated OVRPlugin to 1.49.
Hand tracking support. For more information, see Hand Tracking.
The ability to set the color space for your app with blueprints and in the project settings. For more information, see Color Functions.
Get Device Type blueprint added, which replaces Get Device Name. For more information, see Get Device Type.
Updated OVRPlugin to version 1.49.0/v17 on Unreal Engine version 4.25.
Oculus Lipsync version 1.43 is not compatible with Unreal Engine 4.25. To use Lipsync, you must use an older version of Unreal Engine.
Scenes may crash during map changes on Unreal 4.25, particularly when the pixel density is changed on Vulkan.
Bug fixes and performance improvements.
Coordinated App Launch (CAL) documentation has been deprecated. For archived documentation, see Enable Users to Launch Your App Together.
A new ColorSpace API has been added to allow developers to set the color space of their app so that the appropriate colors are shown on the Oculus Quest's displays. See Set Color Space for more information.
VRAPI_SYS_PROP_HEADSET_TYPE, and corresponding structure,
ovrHeadsetType, have been deprecated and removed from the API.
ovrInputStateHandStatus_MenuPressed, have been added to the API. These allow developers to set the dominant hand and handle system gestures performed on the non-dominant hand. See Enable Hand Tracking for more information.
Added a Color and Brightness Mastering guide with detail on the color spaces supported by Oculus HMDs and recommendations for mastering VR content.