The recent all-digital
GDC Showcase brought game developers together for inspiring and educational sessions, highlighting advances in the industry and some challenges ahead.
The following sessions looked at how quality games, player connections, and immersive VR experiences can bring communities together, with support from Facebook Reality Labs and Facebook Gaming, to create robust gaming ecosystems and developer success. Watch the full sessions below:
Michael Verdu, VP of Content, Facebook Reality Labs, and Jason Rubin, VP of Play, Facebook Gaming, discuss the Oculus Quest Store and Facebook Instant Games catalog philosophies. They share the evolution of both platforms and how each supports developers in creating high quality games. They are joined by Denny Unger, CEO of Cloudhead Games, creator of Pistol Whip, and Michael Carter, CEO of PlayCo, creator of CatLife. Unger and Carter discuss the shift in their studios' focuses as they create quality games and social gameplay features for these platforms and others. This fireside chat is moderated by Dean Takahashi, lead writer for GamesBeat at VentureBeat.
BigBox VR brought the battle royale genre to Quest for the first time last fall with POPULATION: ONE, a game where up-to-18 players can team up and face off in an immersive VR battleground. After just a few months, POP1 surpassed $10M in Quest revenue, with ongoing updates and events bringing their community closer together. BigBox VR co-founders Chia Chin Lee and Gabe Brown join Oculus Games Producer, Omid Yazdanshenas, to explore multiplayer social games in VR and how they architected the success of their VR mega-hit, POPULATION: ONE.