The facial interface for the headset sets the proper viewing distance and enhances overall comfort while wearing.
Before creating a facial interface or related accessory, review the following general recommendations:
- Materials should be resistant to compression. Use materials that can be cleaned, since they will be exposed to perspiration
- Should account for variance of facial features and sizes, including a variety of glasses sizes
- Should not change default angle of headset position on face, and should not move out of position during normal use
- Should not allow the penetration of light into the field of view
- Should not put added pressure on sensitive facial features like nose and cheeks
- Should not add any stress onto the headset connector slot or the strap arms of the main strap
Mechanical Layout and Dimensions
These images detail the interaction between the facial interface and the headset, using the Rift Fit A as an example.
The first image provides one view of the facial interface.
The second image shows an alternate view of the facial interface.