The application manifest of your mobile app must conform to our specifications if you want to upload the app to the Oculus Store.
Note: Effective 2017-4-20, apps must specify
installLocation="internalOnly"or be rejected by the upload validator. This accommodates installing apps on SD card external storage. If you have a special circumstance and require a different install location setting, contact us at email@example.com.
The Unity Android project settings let you set some of the required application manifest options for building a mobile app suitable for the Oculus Store. To set the remaining manifest settings, use the Oculus Utilities for Unity 5 plugin.
The steps below describe how to configure Unity to build Oculus Store-compatible Android .apk packages.
Note: These steps only work for Oculus Utilities for Unity 5 version 1.10 and later.
Unreal Engine ignores the Android project settings options when building mobile apps and instead uses instructions in an XML file to create the application manifest file. This XML requires a small modification to make builds suitable for the Oculus Store.
The steps below describe how to configure Unreal Engine to build Oculus Store-compatible Android .apk packages.
AndroidManifest.xml file must meet the specifications outlined on the Android Manifest Settings page.
installLocationmust be set to
versionCodemust be greater than the value used in a previous build of this app.
android:debuggablevalue must be
false. Your app must be a release version, not a debug version.
android:compileSdkVersion must be set appropriately. API versions greater the minimums specified prevent users from installing your app. For previously released app, use caution when changing the
minSdkVersion as you may break compatibility for users on older versions of Android. For apps that target both Quest and Go/Gear with the same APK.
minSDKVersion should be lower of the values, but the target and compile versions must align with the higher Quest values.
Following are the accepted values for
compileSdkVersion by device:
android.intent.category.INFO, instead of
android.internet.category.LAUNCHER. Your app must only appear in Oculus Home. It must not appear in the phone’s launcher.
excludeFromRecentsvalue be set to