Quest Virtual Reality Check (VRC) Guidelines
We're no longer accepting submission of 32-bit Oculus Quest apps. Any new or updated Oculus Quest application needs to be 64-bit. Please contact Oculus if you are unable to comply with this policy. Oculus Go and Gear VR apps will not be affected by this change.
Your Quest VR app must meet or exceed these guidelines to be considered for distribution on the Oculus Store.
Quest VRC descriptions are provided to help you get started on Quest development, but downloadable test plans are not available at this time.
VRCs are dividing into categories of evaluation such as assets that accompany your app, its performance, function, and how it handles input. Following is the current list of VRCs.
Packaging Requirements
Audio Requirements
VRC | Description |
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VRC.Quest.Audio.1 | Apps should support 3D audio spatialization, although it is not required. |
VRC | Description |
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VRC.Quest.Performance.1 | The app displays graphics in the headset at 72 frames per second. |
VRC.Quest.Performance.2 | The app must run for 45 minutes with typical usage without entering thermal throttling Power Save mode. |
VRC.Quest.Performance.3 | The app must either display head-tracked graphics in the headset within 4 seconds of launch or provide a loading indicator in VR. |
Functional Requirements
VRC | Description |
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VRC.Quest.Functional.1 | App must install and run without crashes, freezes, or extended unresponsive states. |
VRC.Quest.Functional.2 | Single player apps must pause when the user removes the HMD or opens Oculus Dash. |
VRC.Quest.Functional.3 | The app must not leave the user stuck at any point in the experience. |
VRC.Quest.Functional.4 | The app must not lose the user’s data. |
VRC.Quest.Functional.5 | The application must respond to the HMD’s positional tracking as well as orientation. |
VRC.Quest.Functional.6 | App must only include Quest HMDs and controllers within the title or Store assets. |
VRC.Quest.Functional.7 | If your app requires Internet connectivity for its core functionality, notify users without an active Internet connection that one is required. |
VRC.Quest.Functional.8 | The app must continue to download content if the user removes the headset. |
VRC.Quest.Functional.9 | In experiences using a Local tracking space, the user must be able to reset their forward orientation. |
VRC.Quest.Functional.10 | Headlocked menus and UI elements are generally uncomfortable for the user and should be avoided. |
VRC.Quest.Functional.11 | Users must not get disconnected from a multiplayer match if they press the Oculus button or remove their HMD. |
Security Requirements
VRC | Description |
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VRC.Quest.Security.1 | The app should perform an Oculus Platform entitlement check within 10 seconds of launch. |
VRC.Quest.Security.2 | The app must request the minimum number of permissions required to function. |
Tracking Requirements
VRC | Description |
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VRC.Quest.Tracking.1 | When configuring the submission metadata for your app, it must meet the requirements for either sitting, standing, or roomscale play modes. |
VRC | Description |
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VRC.Quest.Input.1 | In-game menus should be activated with the menu button on the gamepad controller or the menu button on the left Oculus Touch controller. |
VRC.Quest.Input.2 | When picking up objects within the app, use the Touch controller’s grip button rather than the trigger button. |
VRC.Quest.Input.3 | In-application hands and controllers should line up with the user’s real-world counterparts in position and orientation as closely as possible. |
Asset Requirements
VRC | Description |
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VRC.Quest.Asset.1 | Logo must be on a transparent background. |
VRC.Quest.Asset.2 | Store cover art images must have a clear logo without extraneous text, taglines, or banners. |
VRC.Quest.Asset.3 | Store cover art must not include text in the top or bottom 20% of the image. |
VRC.Quest.Asset.4 | Hero art must include the branding of the app centered in the image. |
VRC.Quest.Asset.5 | Screenshots must be representative of the app and don’t contain any additional logos, text, or iconography. |
VRC.Quest.Asset.6 | App description, screenshots, and videos must not include HMDs, controllers, or logos for other VR platforms. |
VRC.Quest.Asset.7 | Trailer must not be longer than 2 minutes. |
VRC.Quest.Asset.8 | Artwork asset text should not use a font smaller than 24 pt. |