Adding Users to a Release Channel

You have two options for adding users to a release channel.

  • You can make the release channel public, which means it is discoverable by users, and they can self subscribe to the channel. You can use this for public betas of your app.
  • You can invite up to 100 Oculus users to private release channels by email invitation. Use this feature when you want to be selective about who is testing your app.

In the case where users are subscribed to more than one release channel, they get access to the build with the highest version number. If a user has access to multiple release channels, they can change the active channel by visiting the app listing in the Oculus website or application

Public Channels

You can use public channels to release public betas of your app.

To make a channel public:

  • When you create a new channel, check the Enable public opt-in checkbox.
  • For a channel you have already created, or a predefined channel, edit the channel by clicking the ellipses (...) next to the channel on the Build Dashboard, and in the Edit a Release Channel dialog, check the Enable public opt-in checkbox.

Checking this box means that users can opt-in to the channel in the Oculus website or app.

Private Channels

To distribute your private release channel builds to users, you must first invite them to the release channel. In the Oculus Store, the user will see the highest version published to any release channel they belong to (or published to the Store channel). You can add a user to multiple release channels.

Each Oculus user must accept your release channel invitation before we provision their Oculus Store Library with that channel’s build. This prevents users from getting signed up for apps they do not want.

Users subscribed to your release channel are granted an entitlement to download and run your build for as long as they remain subscribed to that channel. Removing a user from the channel disables their access to the build.

To add a user to a private channel:

  1. Log on to
  2. On the My Apps page, hover the mouse over an app and then click Manage Build.
  3. Click + in the Subscribed Users column of the channel.
  4. Enter the email addresses of the Oculus users you want to invite to this channel. Enter up to 100 email addresses separated by commas.
  5. Click Add Users. The system sends email invitations to each Oculus user you have invited.
  • Subscribed Users lists the users who have accepted your invitation.

  • Pending Users lists the users who have not yet accepted your invitation.

Users With Multiple Release Channels Get the Highest Build Version

Users who are subscribed to more than one of your app’s release channels get the version with the highest build version number available to them. For example, in the scenario below, a user with entitlements to all these channels would download build 67, as that is the highest build version.

  • Alpha: build 55
  • Beta: build 63
  • Release Candidate: build 67
  • Store: build 44