The site has a new content architecture. We've added the ability to select your development device to show device-specific content. Please read our blog post Oculus Developer Center Update: Device-centric Documentation Architecture for more information.
All Oculus Quest developers MUST PASS the concept review prior to gaining publishing access to the Quest Store and additional resources. Submit a concept document for review as early in your Quest application development cycle as possible. For additional information and context, please see Submitting Your App to the Oculus Quest Store.
The application manifest of your mobile app must conform to our specifications if you want to upload the app to the Oculus Store.
The Unity Android project settings let you set some of the required application manifest options for building a mobile app suitable for the Oculus Store. To set the remaining manifest settings, use the Oculus Utilities for Unity 5 plugin.
The steps below describe how to configure Unity to build Oculus Store-compatible Android .apk packages.
Note: These steps only work for Oculus Utilities for Unity 5 version 1.10 and later.
Set Minimum API Level to the following depending on your target device:
Unreal Engine ignores the Android project settings options when building mobile apps and instead uses instructions in an XML file to create the application manifest file. This XML requires a small modification to make builds suitable for the Oculus Store.
The steps below describe how to configure Unreal Engine to build Oculus Store-compatible Android .apk packages.
AndroidManifest.xml file must meet the specifications outlined in the following: Android Manifest Settings.
For Quest and hybrid apps - Enable the headtracking feature per signing requirements of the app. For more information, see Application Signing.
<uses-feature android:name="android.hardware.vr.headtracking" android:required="true" android:version="1" />
<uses-feature android:name="android.hardware.vr.headtracking" android:required="false" android:version="1" />
The package name should not be left as default or copy/pasted from another app. It must not be shared with any other Oculus Store app.
installLocation must be set to
versionCode must be greater than the value used in a previous build of this app.
android:debuggable value must be
false. Your app must be a release version, not a debug version.
android:compileSdkVersion must be set appropriately. API versions greater the minimums specified prevent users from installing your app. For previously released app, use caution when changing the
minSdkVersion as you may break compatibility for users on older versions of Android. For apps that target both Quest and Go/Gear with the same APK.
minSDKVersion should be lower of the values, but the target and compile versions must align with the higher Quest values.
Following are the accepted values for
compileSdkVersion by device:
Specify the correct
intent category for the MAIN action:
android.intent.category.INFO, and NOT
android.intent.category.LAUNCHERso that your app appears only in Oculus Home and not the device launcher.
excludeFromRecents value should be set to
Note: Apps must specify
installLocation="internalOnly"or be rejected by the upload validator. This accommodates installing apps on SD card external storage. If you have a special circumstance and require a different install location setting, contact the store team at email@example.com.