DEVICE-CENTRIC DOCUMENTATION

The site has a new content architecture. We've added the ability to select your development device to show device-specific content. Please read our blog post Oculus Developer Center Update: Device-centric Documentation Architecture for more information.

Oculus Quest Development

All Oculus Quest developers MUST PASS the concept review prior to gaining publishing access to the Quest Store and additional resources. Submit a concept document for review as early in your Quest application development cycle as possible. For additional information and context, please see Submitting Your App to the Oculus Quest Store.

Release Channels

Release channels let you distribute early versions of your builds to limited audiences for testing or other purposes. You can create public channels for users to subscribe to, or invite different groups of people to private release channels. When you are confident your app is ready for release, you can copy your build to the Store channel and then submit it for Oculus Store review.

Release Channel Options

Oculus provides four default release channels:

  • Alpha
  • Beta
  • Release Candidate
  • Store

You can create your own custom channels in addition to these channels.

Alpha, Beta, Release Candidate Channels

The first time you upload a build for your app, it goes into the Alpha release channel. After this first build, you are free to select different channel destinations when you upload builds.

Initially, the Alpha, Beta, and Release Candidate channels are empty and contain no users, not even yourself. You can:

  • Mark a channel as public and users can subscribe themselves
  • Invite Oculus users into a channel

Apps distributed through release channels appear in the My Preview Apps section of Oculus Home.

Note: All uploaded apps, even alpha builds, must meet the release packaging requirements for your platform. Uploading an app to a release channel signifies that you are ready to release it to an audience even if that audience is a group of internal testers.

The Store Channel

The Store channel does not have subscribers. When you place a build in this channel for the first time, nothing happens until enter all your Submission Info and click Submit for Review.

This starts the Oculus store review process. For more information on the store review process, see App Upload and Store Submission.

If your app is approved for the Oculus store, users can browse and find your app in the Store. If your app was approved for Oculus keys, users who have keys can download your app.

Any new builds of an approved app that you copy to the Store channel triggers an update for all users who are entitled to download the release version of your app. See Updating Published Apps.

View and Manage Channels

You can view and manage the state of your release channels at any time by viewing the Build Dashboard for your app. To open the Build Dashboard:

  1. Log on to https://dashboard.oculus.com.
  2. On the My apps page, hover the mouse over an app and then click Manage Build.
  3. Click the Builds tab.

The following image shows an example:

This page enables you to complete the following tasks: