The site has a new content architecture. We've added the ability to select your development device to show device-specific content. Please read our blog post Oculus Developer Center Update: Device-centric Documentation Architecture for more information.
All Oculus Quest developers MUST PASS the concept review prior to gaining publishing access to the Quest Store and additional resources. Submit a concept document for review as early in your Quest application development cycle as possible. For additional information and context, please see Submitting Your App to the Oculus Quest Store.
You can upload Rift apps using the developer dashboard or with the command-line tool.
Before you can upload your Rift app, you must:
Hover over your Rift app and then click Manage Build or if this is the first upload for this app, click the Upload Build at the bottom of the page. The following image shows an example of a first upload.
Choose a release channel (typically ALPHA or BETA for the first upload) and click (...). For more information about channels, see Release Channels Select Upload New Binary to [Channel Name]. The following image shows an example:
The following image shows an example of the build dashboard.
If users experience a problem with a build, or you need to roll back a build for some reason, you can change the build associated with a release channel for Rift apps. Note that this functionality does not work with Android apps.
If there are any packaging problems with your build, the upload validator lets you know what they are so that you can correct the issue and try again.
Also see Rift Apps with Non-VR Desktop Modes for details on how to support apps that can be launched in a non-VR desktop modes.