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Oculus Quest Development

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Headlocked menus and UI elements are generally uncomfortable for the user and should be avoided.

Required - No, Recommended

Additional Details

This design pattern should be avoided for menus and status information, but may be appropriate for elements like gun reticules or cockpits.

Steps to Test

  1. Play through several levels of the application.
  2. Observe any elements that stay in front of your face no matter which way you look

Expected Result

Nothing should be headlocked.