The site has a new content architecture. We've added the ability to select your development device to show device-specific content. Please read our blog post Oculus Developer Center Update: Device-centric Documentation Architecture for more information.

Oculus Quest Development

All Oculus Quest developers MUST PASS the concept review prior to gaining publishing access to the Quest Store and additional resources. Submit a concept document for review as early in your Quest application development cycle as possible. For additional information and context, please see Submitting Your App to the Oculus Quest Store.


The app displays graphics without judder.

Required - Yes

Additional Details

Asynchronous Timewarp can help with minor rotational judder, but your application still needs to be at 60 FPS most of the time.

Steps to Test

  1. Play through several levels of the application.
  2. Observe the graphics throughout for choppiness or smearing.

Expected Result

Application should not experience extended periods of framerate below the target framerate. On Gear, the target framerate is 60 FPS. On Oculus Go, the target may be either 60 or 72 FPS. Exceptions include when there’s a black screen or during loading scenes.