Oculus Go Development

On 6/23/20 Oculus announced plans to sunset Oculus Go. Information about dates and alternatives can be found in the Oculus Go introduction.

Oculus Quest Development

All Oculus Quest developers MUST PASS the concept review prior to gaining publishing access to the Quest Store and additional resources. Submit a concept document for review as early in your Quest application development cycle as possible. For additional information and context, please see Submitting Your App to the Oculus Quest Store.


The app must not submit frames or accept input when the user removes the HMD or opens Oculus Dash.

  • If HMD is off, app should neither submit frames nor accept input.
  • If an app does NOT support Dash / Lifecycle 2.0, then the app should neither submit frames nor accept input.
  • If an app does support Dash, then it should NOT accept input, but it SHOULD submit frames.

In all cases, the app should “pause” unless it’s multiplayer, in which case it can pause or not.

Required - Yes

Additional Details

For more information, see:

For Unity development:

Steps to Test

To test manually:

  1. Launch the title.
  2. Press the Oculus Home Button.
  3. Observe: This should launch Oculus Home and bring up Oculus Dash.

Expected Result

Performance shouldn’t drop, and moving the controllers shouldn’t cause interaction within the app.