Oculus Go Development

On 6/23/20 Oculus announced plans to sunset Oculus Go. Information about dates and alternatives can be found in the Oculus Go introduction.

Oculus Quest Development

All Oculus Quest developers MUST PASS the concept review prior to gaining publishing access to the Quest Store and additional resources. Submit a concept document for review as early in your Quest application development cycle as possible. For additional information and context, please see Submitting Your App to the Oculus Quest Store.


App must display graphics in the headset at 90 frames per second (Rift), or 80 frames per second (Rift S) on Nvidia 970 GPU running Windows 10.

Required - Yes

Additional Details

It is acceptable for performance to drop below 90 fps (Rift) or 80 fps (Rift S) if you have a compositor layer/timewarp layer/loading screen.

For more information on debugging, see Oculus Debug Tool.

Steps to Test

  1. Launch the Oculus Debug Tool and open the Lost Frame Capture window.
  2. Launch the title and click the Record button on the Lost Frame Capture window.
  3. Put on the HMD and play through content for at least 45 minutes.
  4. Stop recording and examine the capture result for frame rate and dropped frames.

Expected Result

App runs at 90 FPS (Rift) or 80 FPS (Rift S) with no significant framerate drops (momentary drops are ok).