When possible, the application should provide clarity and direction to the user through a combination of visual, audio, and/or haptic feedback instead of relying on one form of feedback.

Required - No, recommended

Additional Details

For more information, see VR Accessibility Design: App Design.

Steps to Test

To test manually:

  1. Launch the title.
  2. Play through the application content and check that in-game interaction feedback is delivered through multiple cues (visual, audio and haptic).

Expected Result

In-application interactions should provide feedback to the user via multiple cues including audio, haptic, and visual cues.