In-application hands and controllers should line up with the user’s real-world counterparts in position and orientation as closely as possible.
For more information, see Implementing Quality Hands with Touch (blog post).
While using your app, hold your hands in front of your face and raise your headset slightly so you can compare your real-world hands and your virtual hands. Repeat this process with your hands at different angles and positions in order to observe and correct any disparities.
In-application hands should match your real-world hands.