For apps that support hand tracking, hands must render in the correct position and orientation, and must animate properly.

Required - Yes

Additional Details

For more information, see:

In addition, see the design guidance for Hand Tracking.

Steps to Test

Make sure your hands and fingers are positioned, rotated, and posed to match the user’s hands by checking in and out of the headset, and that all bones animate appropriately and in regards to finger movement.

Expected Result

Hands render correctly.