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To get started, we recommend opening the supplied demonstration scene LipSync_Demo, located under Assets/Oculus/LipSync/Scenes. This scene provides an introduction to Oculus Lipsync resources and examples of how the library works.
You can switch models between a geometry morph target and a texture flip target, and also switch between microphone and our provided sample audio clip using the following controls:
| Key | Control |
|---|---|
1 | Select Morph target, Mic input (default). |
2 | Select Texture Flip target, Mic input. |
3 | Select Morph target, Audio Clip. |
4 | Select Texture Flip target, Audio Clip. |
5 | Select Morph target, Precomputed Visemes. |
6 | Select Texture Flip target, Precomputed Visemes. |
L | Toggle loopback on/off to hear your voice with the mic input. Use headphones to avoid feedback. (default is off). |
D | Toggle debug display to show predicted visemes |
<left arrow> | Rotate scene object left |
` (backtick) | Add 100% activation to "sil" viseme on geometry morph target |
Tab through \ (QWERTY row of a US keyboard) | Add 100% activation to "PP" through "ou" visemes on geometry morph target |
<right arrow> | Rotate scene object right |
| Action | Control |
|---|---|
Swipe Down | Decrease microphone gain (1-15). |
Swipe Up | Increase microphone gain (1-15). |
Swipe Forward / Swipe Backward | Cycle forward/backward through targets:
Audio clip input plays automatically. |
Single Tap | Toggle mic loopback on/off to hear your voice with the mic input. |
