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Add the Oculus Spatializer plugin after installing the Wwise Integration Package to your Unity projects.
Audiokinetic provides Wwise integration for Unity projects through the Wwise Integration Package, allowing Wwise to be used in Unity games (see Audiokinetic’s documentation here). Before you can add Wwise sound banks to your Unity scene that include Oculus spatialized audio, you must add the appropriate Oculus spatializer plugin to your Unity project.
Each Unity target platform (Android, macOS, x86, x86_64) has its own plugin you must add.
macOS target platform support is only available for Wwise 2016 and 2017.
Android target platform support is only available for Wwise 2016 and 2017.
If you are using a Wwise 2015 version, you will need to rebuild the Wwise Unity Integration plugin. If you are using a later Wwise version, you do not need to rebuild the Wwise Unity Integration plugin.
You must have the Wwise SDK installed, and the corresponding version of the Unity integration (check that WWISEROOT and WWISESDK environment variables are correct).
Python 2.7 or 3.x is required, and your PATH environment variable must include the installation location.
If you are building the Wwise integration source in Visual Studio 2013, you may need to modify the Library Directories paths in the AkSoundEngine project for each build config from _vc100 to _vc120.
To install: