Audio SDK Contents and Features

The Oculus Audio SDK provides tools, sample audio files and documentation to help you incorporate developers high-quality audio into your virtual reality apps and experiences.

Audio reinforces visual immersion by providing compelling auditory cues that indicate the positions of objects around the viewer, including those that are outside their field of view.

If you are not familiar with audio in VR apps, start with the Introduction to Virtual Reality Audio for a technical discussion of the key concepts and terminology.

Following is a list of downloadable tools and links to relevant documentation.


Audio Spatializers

These plugins for popular game engines and Digital Audio Workstations (DAWs) enables monophonic sound sources to be spatialized in 3D relative to the user’s head location.

DownloadSummaryDocumentationPlatform Support
Oculus Audio Spatializer Plugin for UnityProvides a plugin built on Unity’s native audio plugin.Oculus Native Spatializer for UnityWindows 7 and later (32 and 64 bit), Gear VR/Android, Mac 10.9 and later (32 and 64 bit)
Oculus Audio Spatializer Plugin for WwiseProvides a plugin for Wwise.Wwise SpatializerWindows 7 and later (32 and 64 bit), Gear VR/Android, Mac 10.9 and later (32 and 64 bit)
Oculus Audio Spatializer Plugin for FMODProvides a plugin for FMOD.FMOD SpatializerWindows 7 and later (32 and 64 bit), Gear VR/Android, Mac 10.9 and later (32 and 64 bit), Linux Ubuntu 14 (64 bit)
Oculus Audio Spatializer Plugins for AAX and VST (Windows)Provides plugins for additional digital audio workstations (DAWs) running on Windows.VST Spatializer
AAX Spatializer
Windows 7 and later (32 and 64 bit)
Oculus Audio Spatializer Plugins for AAX and VST (Mac)Provides plugins for additional digital audio workstations (DAWs) running on Mac OS.VST Spatializer
AAX Spatializer
Mac 10.9 and later (32 and 64 bit)
Oculus Audio Spatializer for Native C/C++An interface to let developers add HRTF-based spatialization and room modeling to applications in native C/C++N/AWindows 7 and later Mac 10.9 and later (32 and 64 bit), Gear VR/Android, Mac 10.9 and later (32 and 64 bit), Linux Ubuntu 14 (64 bit)
Important: The Oculus Audio Spatializer for Unreal is available as part of the Unreal Engine.


Additional Audio Utilities

DownloadSummaryDocumentation
Oculus Lipsync UtilityEnables you to sync avatar lip movements to speech sounds.Oculus Lipsync Integration Guide
Oculus Audio Modifier Plugin for Unity 5Enables you to modify incoming audio signals such as making a person’s voice sound like a robot.Documentation available in the download package.
Oculus Audio Profiler for WindowsProvides real-time statistics and metrics to track audio performance in apps that use Oculus Spatializer plugins.Oculus Audio SDK Profiler
Oculus Loudness MeterA tool that measures the loudness of your app’s audio mix. Loudness goes beyond simple peak level measurements, using integral functions and gates to measure loudness over time in LUFS units.Oculus Audio Loudness Meter


Sample Audio Files

PackageMore Info
Oculus Audio Pack 1An archive of WAV audio files that includes a variety of sounds including weather, animal sounds, and human vocals.
Oculus Ambisonics Starter PackIncludes several AmbiX WAV files representing various ambient soundscapes, such as parks, natural environments with running water, indoor ventilation, rain, urban ambient sounds, and driving noises.


TopicMore info
Introduction to Virtual Reality AudioProvides a technical discussion of key concepts and terminology for audio
Conceptual Guide to Features and ConsiderationsDiscusses supported and non-supported features of this SDK
Hardware SupportDescribes audio support of different Oculus devices
Note: For a guide to creating spatialized audio for 360 videos, see the blog post Creating Spatial Audio for 360 Video using FB360 Spatial Workstation.