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SDK Contents and Features

The Oculus Audio SDK provides tools to help VR developers incorporate high-quality audio into their apps and experiences by providing:

  • OculusHQ sound rendering path, supporting a large number of sound sources, providing strong directional cues, early reflections and late reverberations
  • Plugins for game engines such as Unity3D
  • Plugins for popular audio middleware such as FMOD and Wwise
  • AAX Plugin for use with Avid's Pro Tools
  • VST plugin for Windows and OS X
  • Tutorials and white papers

A low-level C/C++ SDK that provides spatialization and (optional) reverberation is also available by request. Please submit requests to the Oculus Audio Development Forum if you are interested.