Very few Oculus developers will use the Oculus Audio C/C++ SDK directly. Most developers use a middleware framework, such as Audiokinetic Wwise or FMOD, and/or an engine such as Unity or Epic's Unreal. For this reason, we support middleware packages and engines commonly used by developers.
- Audiokinetic Wwise: Oculus provides a Wwise compatible plugin for Windows. More information about this plugin can be found in the Oculus Spatializer for Wwise Integration Guide.
- FMOD: The Oculus Audio SDK supports FMOD on the Windows, Mac and Android platforms. More information about this plugin can be found in the Oculus Spatializer for FMOD Integration Guide.
- Unity3D: The Oculus Audio SDK supports Unity 5 on Android, Mac OS X and Windows. More information about this plugin can be found in the Oculus Native Spatializer for Unity.
- Unreal Engine: Epic's Unreal Engine 4 supports numerous different audio subsystems. The Wwise integration (available directly from Audiokinetic) has been tested with our Wwise Spatializer plugin (see above).