This section discusses DAW-specific caveats and issues for the Oculus Spatializer Plugin.
The Oculus Spatializer DAW plugin is a full stereo effect (Left/Right in, Left/Right out). It will only process the incoming Left channel and allow you to move this monophonic signal through 3D space. Some DAWs will work properly when assigning a stereo effect to a monophonic channel, while others will require workarounds.
Up to 64 sounds running through the bus may be spatialized.
|DAW||Windows||OS X||Additional Notes|
|Ableton Live 9.1.7||Yes|
|Adobe Audition 8.1||Yes||Yes|
|PreSonus Studio One 2.6.5||Partial||Mono track not supported. Use a stereo track; the plugin will collapse channels to mono automatically. You may also send the mono track to the plugin as a send/return effect instead of as an insert effect.|
|Reaper 6.5||Yes||Multicore usage must be turned off when rendering out an ambisonic stream. This can be set by navigating to: |
Options > Preferences > Buffering
and setting Audio reading/processing threads to 0.
|Steinberg Nuendo 6.5 / Steinberg Cubase 8||Partial||Placing a stereo insert effect onto a mono track is not supported. Solution 1) Place your mono sound on a stereo track, with the OSP as an insert effect. Solution 2) Convert your mono source into a stereo source. Currently, the left channel of the source will be affected; there is no right channel selection or stereo to mono collapse feature in the plugin. Solution 3) Use a stereo send from a mono source.|