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This integration guide describes how to install and use the Oculus Spatializer VST plugin.
The Oculus Spatializer VST plugin is an add-on plugin for professional Digital Audio Workstations (DAWs). It allows for monophonic sound sources to be properly spatialized in 3D relative to the user's head location.
The VST plugin incorporates the same spatialization algorithms found in our other plugin formats (Wwise, FMOD, and Unity). These other formats are typically used to generate real-time spatialization within virtual environments. For the audio designer, the VST plugin comes in handy for setting up mixes within your favorite DAW, and for hearing what the mix will sound like prior to being spatialized in virtual reality.
This VST has been tested with various DAWs on Windows 7 and 8.1 (32-bit and 64-bit) and Mac OS X 10.8.5+. For more information, please see DAW-Specific Notes.
Copy the relevant VST files to your system or to your DAW's VST installation directory.
On Windows, most DAWs require you to specify custom locations for 32-bit and 64-bit VST plugins. If you have not already setup custom locations for your VST folders, we recommend using the following:
64-bit | C:\Program Files\Steinberg\VSTPlugins |
32-bit | C:\Program Files (x86)\Steinberg\VSTPlugins |
In OS X, VST plugins must be installed to either the global or user Library folder.
Global | /Library/Audio/Plug-Ins/VST |
User | ~/Library/Audio/Plug-Ins/VST |