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The Oculus Spatializer Plugin (OSP) is an add-on plugin for FMOD Studio for Windows and Mac OS X that allows monophonic sound sources to be properly spatialized in 3D relative to the user’s head location. This plugin requires FMOD Studio version 1.08.16 or later.
This integration guide outlines how to install and use the OSP in both FMOD Studio and the end-user application.
CPU usage increases when early reflections are turned on, and increases proportionately as room dimensions become larger.
OculusSpatializerFMOD.dllto the plugins folder under the FMOD installation location, typically
Program Files\FMOD SoundSystem\FMOD Studio (VERSION)\plugins.
AudioSDK/Plugins/FMOD/mcubin the spatializer download to
OculusSpatializerFMOD.dllinto the Plugins directory in your FMOD Studio project directory. (Create this directory if it does not already exist.)
libOculusSpatializerFMOD.dylibinto the Plugins directory in your FMOD Studio project directory. (Create this directory if it does not already exist.).
To migrate to a new version of the Oculus Spatializer Plugin for FMOD, it is recommended to follow these steps:
OculusSpatializerFMOD.dllfrom the Audio SDK over the existing version in the Plugins folder of your FMOD Studio project directory.
ovrfmod.dll, delete it and copy
OculusSpatializerFMOD.dllinto the folder.
OculusSpatializerFMOD.dll(32-bit or 64-bit, as appropriate) from the Audio SDK over the existing versions in your application directory.