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Installing into the Wwise Unity Integration

This guide describes installation of the Oculus Spatializer Plugin for Wwise with the Wwise Unity Integration.

Audiokinetic provides a Wwise plugin called the Wwise Unity Integration, which allows the use of Wwise in Unity games (see Audiokinetic’s documentation here).

After setting up your Wwise project with the Oculus Spatializer:

For Wwise 2016 or later, Windows 64-bit:

Copy

\AudioSDK\Plugins\Wwise2016\x64\bin\plugins\OculusSpatializerWwise.dll

to

Assets\Wwise\Deployment\Plugins\Windows\x86_64\DSP\

For Wwise 2016 or later, Windows 32-bit:

Copy

\AudioSDK\Plugins\Wwise2016\Win32\bin\plugins\OculusSpatializerWwise.dll

to

<Unity Project>\Assets\Wwise\Deployment\Plugins\Windows\x86\DSP\

Wwise 2015

If you are using a Wwise 2015 version, you will need to rebuild the Wwise Unity Integration plugin.

You must have the Wwise SDK installed, and the corresponding version of the Unity integration (check that WWISEROOT and WWISESDK environment variables are correct).

Python 2.7 or 3.x is required, and your PATH environment variable must include the installation location.

If you are building the Wwise integration source in Visual Studio 2013, you may need to modify the Library Directories paths in the AkSoundEngine project for each build config from _vc100 to _vc120.

To install:

  1. Download the Wwise Unity Integration and source code for the relevant Wwise version (two separate downloads) from the Audiokinetic website.
  2. In the Unity Editor, select Assets > Import > Custom Package and select the Wwise Integration to import it into your Unity project.
  3. Save the project and close Unity.
  4. Open the Wwise Unity Integration help doc in <UnityProj>\Assets\Wwise\Documentation.
    1. Follow the instructions in the section Build the Integration code.
    2. Follow the instructions in the section Adding Licensed Plugins.
  5. Add the contents OculusSpatializer.h from the Oculus Audio SDK following the call to AK::SoundEngine::RegisterAllBuiltInPlugins().
  6. Recompile the lib and deploy to Unity Assets\Plugins as described in Adding Licensed Plugins.