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This guide describes installation of the Oculus Spatializer Plugin for Wwise with the Wwise Unity Integration.
Audiokinetic provides a Wwise plugin called the Wwise Unity Integration, which allows the use of Wwise in Unity games (see Audiokinetic’s documentation here).
After setting up your Wwise project with the Oculus Spatializer:
For Wwise 2016 or later, Windows 64-bit:
Copy
\AudioSDK\Plugins\Wwise2016\x64\bin\plugins\OculusSpatializerWwise.dll
to
Assets\Wwise\Deployment\Plugins\Windows\x86_64\DSP\
For Wwise 2016 or later, Windows 32-bit:
Copy
\AudioSDK\Plugins\Wwise2016\Win32\bin\plugins\OculusSpatializerWwise.dll
to
<Unity Project>\Assets\Wwise\Deployment\Plugins\Windows\x86\DSP\
If you are using a Wwise 2015 version, you will need to rebuild the Wwise Unity Integration plugin.
You must have the Wwise SDK installed, and the corresponding version of the Unity integration (check that WWISEROOT and WWISESDK environment variables are correct).
Python 2.7 or 3.x is required, and your PATH environment variable must include the installation location.
If you are building the Wwise integration source in Visual Studio 2013, you may need to modify the Library Directories paths in the AkSoundEngine project for each build config from _vc100 to _vc120.
To install: