The Oculus Mobile SDK includes libraries, tools, and resources for native development for Oculus Go and Gear VR.
Most of the Mobile SDK guide is written for native developers. Complete the setup described in the Getting Started Guide, then move on to the Native Development Overview.
Mobile developers working with Unity and Unreal should begin with Mobile Development with Unity and Unreal, as setup and development differ substantially from native setup and development.
Mobile applications may use our Platform SDK (available separately from our Downloads page) to add features related to security (e.g., entitlements), community (e.g., rooms, matchmaking), revenue (e.g., in-app purchases), and engagement (e.g., leaderboards). For more information, see our Platform SDK documentation.
For information on preparing to submit your mobile VR application to Oculus for distribution through the Oculus Store, see our Publishing Guide.
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To become acquainted with Gear VR, we recommend starting with the Gear VR Documentation, which covers topics including: