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Please begin by making sure that you are using supported hardware and devices for this release of the Oculus Mobile SDK.
The Oculus Mobile SDK currently supports the following operating systems:
The following computer system requirements for the Oculus Mobile SDK are based on the Android SDK system requirements:
Gear VR Innovator v2
Samsung Gear VR Controller
The Gear VR Controller orientation-tracked input device is the primary Gear VR controller going forward. We recommend that developers take advantage of its capabilities if it makes sense to do so with your application or game.
Bluetooth Gamepad
In some cases, Bluetooth gamepads are a better fit than the Gear VR Controller and they may still be used, though they may limit your addressable market.
A gamepad is necessary for testing the sample applications which come with this release.
Compatible gamepads must have the following features:
Typical controls include:
Bluetooth Keyboard (optional)
It is useful (but not required) to have a Bluetooth keyboard during development. The Logitech K810 is known to function well.
| Device | SoC | GPU | CPU | Memory | Bandwidth |
|---|---|---|---|---|---|
| Exynos S6 | Exynos 7420 | Mali T760 MP8 772 MHz | octa-core A57/A53 1.9/1.3 GHz | LPDDR4 2x 64-bit 1552 MHz | 24.2 GB/s |
| Exynos Note5 | Exynos 7420 | Mali T760 MP8 772 MHz | octa-core A57/A53 1.9/1.3 GHz | LPDDR4 2x 64-bit 1552 MHz | 24.2 GB/s |
| Exynos S7 | Exynos 8890 | Mali T880 MP12 650 MHz | octa-core M1/A53 2.3/1.5 GHz | LPDDR4 2x 64-bit 1794 MHz | 28.0 GB/s |
| Snapdragon S7 | MSM 8996 | Adreno 530 624 MHz | quad-core Kryo 2.1/1.1 GHz | LPDDR4 2x 64-bit 1804 MHz | 28.2 GB/s |