The Oculus Remote Monitor client connects to mobile VR applications running on remote devices to capture, store, and display streamed-in data for performance evaluation and testing.
The Oculus Remote Monitor works with any Oculus mobile application built with Unity, Unreal Engine, or Native development tools.
For more information and usage instructions, please see the Oculus Remote Monitor page.
This is the initial stand-alone release. Release notes for earlier versions may be found in the Mobile SDK Release Notes.