DEVICE-CENTRIC DOCUMENTATION

The site has a new content architecture. We've added the ability to select your development device to show device-specific content. Please read our blog post Oculus Developer Center Update: Device-centric Documentation Architecture for more information.

Oculus Quest Development

All Oculus Quest developers MUST PASS the concept review prior to gaining publishing access to the Quest Store and additional resources. Submit a concept document for review as early in your Quest application development cycle as possible. For additional information and context, please see Submitting Your App to the Oculus Quest Store.

Native Engine Integration

This guide describes how to integrate the native Oculus Android SDK with a game engine using VrApi.

VrApi provides the minimum required API for rendering scenes in VR. Applications may query VrApi for orientation data, and submit textures to apply distortion, sensor fusion, and compositing.

We have provided the source for VrCubeWorld_NativeActivity and VrCubeWorld_SurfaceView, simple sample applications using VrApi, to serve as references. See the Native Samples topic for more details.

  • VrApi

  • VrApi Input API
    This document describes using the VrApi Input API.
  • Asynchronous TimeWarp (ATW)
    Asynchronous TimeWarp (ATW) transforms stereoscopic images based on the latest head-tracking information to significantly reduce the motion-to-photon delay. reducing latency and judder in VR applications.
  • Power Management
    Power management is a crucial consideration for Oculus Android VR development.
  • Advanced Rendering