Oculus Go Development

On 6/23/20 Oculus announced plans to sunset Oculus Go. Information about dates and alternatives can be found in the Oculus Go introduction.

Oculus Quest Development

All Oculus Quest developers MUST PASS the concept review prior to gaining publishing access to the Quest Store and additional resources. Submit a concept document for review as early in your Quest application development cycle as possible. For additional information and context, please see Submitting Your App to the Oculus Quest Store.

System and Hardware Requirements

Please begin by making sure that you are using supported hardware and devices for this release of the Oculus Mobile SDK.

Operating System Requirements

The Oculus Mobile SDK currently supports the following operating systems:

  • Windows 7/8/10
  • macOS: 10.10+ (x86 only)

Minimum System Requirements

The following computer system requirements for the Oculus Mobile SDK are based on the Android SDK system requirements:

  • 2.0+ GHz processor
  • 2 GB system RAM

Supported VR Headsets

  • Oculus Quest
  • Oculus Go


Oculus Touch Controllers

Oculus Quest comes with two 6DOF Oculus Touch controllers. Each controller has a grip trigger, an index trigger, two face buttons, and a clickable thumb stick. The face buttons, index trigger, and thumb are capacitive. The left controller has a Menu button, and the right controller has a system reserved Home button.

Oculus Go Controller

The Oculus Go controller is the orientation-tracked input device for the Oculus Go.

Bluetooth Gamepad

Bluetooth gamepads are also supported. However, not all brands have been tested for compliance. Developers should perform appropriate due diligence for key code compatibility when utilizing gamepad input in their application.

A gamepad is necessary for testing some of the sample applications which come with this release.

Compatible gamepads must have the following features:

  • Wireless Bluetooth connection (BT3.0)
  • Compatible with Android devices
  • Start and Select buttons

Typical controls include:

  • One analog stick
  • Action button (4)
  • Trigger button (2)