Oculus Go Development

On 6/23/20 Oculus announced plans to sunset Oculus Go. Information about dates and alternatives can be found in the Oculus Go introduction.

Oculus Quest Development

All Oculus Quest developers MUST PASS the concept review prior to gaining publishing access to the Quest Store and additional resources. Submit a concept document for review as early in your Quest application development cycle as possible. For additional information and context, please see Submitting Your App to the Oculus Quest Store.

Profiler Overview

The Audio SDK Profiler provides real-time statistics and metrics to track audio performance in apps that use Oculus Spatializer plugins.

The profiler collects analytics from an analytics server embedded within every Oculus Spatializer plugin (OSP). You can profile audio performance in both VR and non-VR applications, either running locally or remotely.

Limitations

  • Analytics are only available for Unity, Wwise, FMOD, and Native OSP versions 1.18 or later.
  • Remote profiling requires both nodes to be in the same subnet of the local area network.
  • Profiling mobile apps requires a Wi-Fi connection.
  • Port 2121 is the default port for the OSP server. To change the port, you must edit your OSP settings and then rebuild. See Activating Profiling.

Audio SDK Profiler topics