Oculus Go Development

On 6/23/20 Oculus announced plans to sunset Oculus Go. Information about dates and alternatives can be found in the Oculus Go introduction.

Oculus Quest Development

All Oculus Quest developers MUST PASS the concept review prior to gaining publishing access to the Quest Store and additional resources. Submit a concept document for review as early in your Quest application development cycle as possible. For additional information and context, please see Submitting Your App to the Oculus Quest Store.

Oculus Avatar SDK

Oculus Avatars provide a powerful and flexible way to increase presence within VR apps.

Avatars deliver true social presence with persistent identities you can take with you across the Oculus ecosystem. Bring other users’ avatars into your app, game, or experience so players can feel like themselves and recognize their friends.

Avatars also provide hand presence for Touch controllers, letting you integrate Oculus Touch interaction into your apps. Integrating Touch enables users to interact with their environment and enhance their perception of themselves within your virtual world.

What’s New in Avatars?

New Mirror Sample for Native C/C++ Developers - The native C/C++ Mirror sample has been updated to implement recent changes and more avatar features.

In this Guide

This guide will review how to integrate the new avatars into your app.


If you are planning to integrate avatars into your Quest or Quest 2 app using the Oculus Avatar SDK, you should contact Oculus for additional details before you get started. Either contact your Oculus representative or, if you don't work with an Oculus representative, use the Contact Form.

You can download the Avatar SDK for native C/C++ development on our Downloads page. If you are developing for Unreal or Unity, the Avatar SDK is included with the Unreal and Unity integrations.


Native C/C++ Oculus Avatar SDK Download to add Oculus Avatars to native C/C++ apps.