Oculus Quest Development

All Oculus Quest developers MUST PASS the concept review prior to gaining publishing access to the Quest Store and additional resources. Submit a concept document for review as early in your Quest application development cycle as possible. For additional information and context, please see Submitting Your App to the Oculus Quest Store.

Oculus Rift SDK Setup

This section describes how to set up the SDK.

Installation

The latest version of the Oculus SDK is always available from the Oculus Developer Center.

To download the latest package, go to /downloads/package/oculus-sdk-for-windows/.

SDK versions use a major.minor.patch format. For example, 5.0.1 means Major 5, Minor 0, Patch 1.

Compiler Settings

The LibOVR libraries do not require exception handling or RTTI support.

Your game or application can disable these features for efficiency.

Build Solutions

Developers can rebuild the samples and LibOVR using the projects and solutions in the Samples and LibOVR/Projects directories.

Windows

Solutions and project files for Visual Studio 2010, 2012, 2013, 2015, and 2017 are provided with the SDK. Samples/Projects/Windows/VSxxxx/Samples.sln is the main solution that allows you to build and run the samples, and LibOVR itself.

Note: The SDK does not support Universal Windows Platform (UWP).