All Oculus Quest developers MUST PASS the concept review prior to gaining publishing access to the Quest Store and additional resources. Submit a concept document for review as early in your Quest application development cycle as possible. For additional information and context, please see Submitting Your App to the Oculus Quest Store.
The Oculus Platform SDK sample apps are provided examples of how to initialize the SDK, perform the entitlement check, and implement some of the platform features.
These sample apps can be used either as a reference for integrating the Platform SDK in your app, or as a foundation that you can use to build your VR experience.
The features implementations are similar with native and Unity apps, so review all of the apps below, even if they are using a different development platform. The Oculus Platform SDK sample apps are provided examples of how to initialize the SDK, perform the entitlement check, and implement some of the platform features.
To run the samples you will need the following:
If you’re creating both a Rift and mobile application, you can move the mobile application into the Rift application’s App Grouping. Then, copy the OSIG files for the mobile devices you are testing to
Assets\Plugins\Android\Assets. This will allow cross-platform interactions between Rift and mobile device users. The Unity samples: VRHoops, VRVoiceChat, and VRBoardGame support cross-platform interaction.
To get started using the native sample apps, download the latest version of the Platform SDK from the downloads page. You can find native samples in the Samples folder of the SDK download.
The Platform SDK contains the following samples that demonstrate matchmaking, and chat features. Review the code comments to understand more about these samples.
The Platform SDK contains CloudStorageExample, which uses the legacy Cloud Storage feature to store game high scores to the cloud. Although some aspects of this sample may be useful, you should use Cloud Storage 2 to store user data.
VRBoardGame demonstrates the use of Commerce (IAP) and skill-based Matchmaking. VRBoardGame is a simple two player game set on a 3x3 grid with two pieces and a special ‘power-piece’ that can be acquired with an in-app purchase through the Oculus Store. After an online match is completed, the ranking is sent to the matchmaking service so future match selections will take the user’s skill level into account.
VRHoops uses simple Matchmaking and Peer-to-Peer Networking to create a cross-platform ball shooting game. Simple matchmaking is used to find other players for a match and P2P is used to synchronize player state such as movement of the balls. Also, VRHoops also includes Leaderboards to track player scores and Achievements to track how many times a player has won.
Please see the readme file included with VRHoops for information on how to configure Matchmaking, Achievements, and Leaderboards in the sample app.