All Oculus Quest developers MUST PASS the concept review prior to gaining publishing access to the Quest Store and additional resources. Submit a concept document for review as early in your Quest application development cycle as possible. For additional information and context, please see Submitting Your App to the Oculus Quest Store.
Oculus Browser is the built-in browser for Oculus Quest and Oculus Go devices. Oculus Browser provides support for the latest web standards and other technologies to help you create VR experiences on the web. Today’s 2D web sites work great in Oculus Browser because it’s powered by the Chromium rendering engine. It’s further optimized for Oculus headsets to get the best performance and to enable web developers take advantage of the full potential of VR with new APIs, like WebXR. Through WebXR, we’re opening the doors to the next frontier of the web.
Oculus Browser at its core is:
Learn how to get started with the topics listed below.
|Release Notes||Details of releases of Oculus Browser|
|Get Started||Covers getting started developing for Oculus Browser|
|Debug Content||Contains notes for debugging your content in Oculus Browser|
|Multiview WebGL Rendering||Describes how to simultaneously render for VR in Oculus Browser 6.0+|
|Porting WebVR to WebXR||Describes how to migrate legacy WebVR content to WebXR enabled.|