Oculus Browser is the built-in browser for Oculus Quest devices. Oculus Browser provides support for the latest web standards and other technologies to help you create VR experiences on the web. Today’s 2D web sites work great in Oculus Browser because it’s powered by the Chromium rendering engine. It’s further optimized for Oculus headsets to get the best performance and to enable web developers take advantage of the full potential of VR with new APIs, like WebXR. Through WebXR, we’re opening the doors to the next frontier of the web.
Oculus Browser generally supports the same great web standards available in other Chromium-based web browsers. This guide introduces you to the new APIs, device and browser-specific behaviors, and JavaScript libraries you should know about to get started developing your own VR experiences. We provide an overview of Oculus Browser to help you understand how to build and test your experiences. You’ll also find resources that can make it easier to start building for the VR web.
Oculus Browser at its core is:
Learn how to get started with the topics listed below.
Topic | Description |
---|---|
Release Notes | Details of releases of Oculus Browser |
Get Started | Covers getting started developing for Oculus Browser |
Debug Content | Contains notes for debugging your content in Oculus Browser |
Multiview WebGL Rendering | Describes how to simultaneously render for VR in Oculus Browser 6.0+ |
Porting WebVR to WebXR | Describes how to migrate legacy WebVR content to WebXR enabled. |