Oculus Quest Development

All Oculus Quest developers MUST PASS the concept review prior to gaining publishing access to the Quest Store and additional resources. Submit a concept document for review as early in your Quest application development cycle as possible. For additional information and context, please see Submitting Your App to the Oculus Quest Store.

Porting from WebVR to WebXR

By default, Oculus Browser 7.0 and later supports WebXR, the latest standard for fully immersive (6DOF) VR web experiences. WebXR is the evolution of WebVR API, which although not a standard, was adopted by many browsers. WebVR is no longer supported as of Oculus Browser 9.0.

This article describes how to migrate existing content written for WebVR to the WebXR API.

HTTPS is Required

The standard for WebXR requires that the API is only available to sites loaded over a secure connection (HTTPS). For production use, you will need to use a secure origin to support WebXR. If you don’t already support HTTPS, you can get started using Let’s Encrypt. For development purposes, Oculus Browser allows WebXR on localhost servers without a secure connection or SSL certificate.

Using Frameworks

For most developers, updating from WebVR to WebXR is a simple matter of updating to the latest versions of the framework you use. Popular VR frameworks like A-Frame, Babylon.js, and THREE.js all support WebXR. See below for the minimum versions needed as well as where to get them:

FrameworkMin Recommended Version
A-Framev1.0.4
Babylon.jsv.4.1.0
THREE.JSr108+

React 360 currently does not support WebXR. As a result, it is not currently supported in Oculus Browser. If you’re using React 360, we recommend considering moving to A-Frame. To get started, see this tutorial on using 360 media in A-Frame.

Supporting Legacy WebVR Browsers

Due to automatic updates, nearly all Oculus Browser users are on a version that supports WebXR. However, if you need to support browsers that only have WebVR, then you can use the WebXR polyfill which allows you to code to WebXR but have it run on WebVR enabled browsers.

Migrating Custom WebVR Code

If you’re not using a framework for development, see this guide for Migrating from WebVR to WebXR.