Oculus Browser is the built-in browser for Oculus Quest, Oculus Go, and Samsung Gear VR headsets. Oculus Browser provides support for the latest web standards and other technologies to help you create VR experiences on the web. Today’s 2D web sites work great in Oculus Browser because it’s powered by the Chromium rendering engine. It’s further optimized for Oculus headsets to get the best performance and to enable web developers take advantage of the full potential of VR with new APIs, like WebXR. Through WebXR, we’re opening the doors to the next frontier of the web.
Oculus Browser at its core is:
Learn how to get started with the guides below.
|Release Notes||Details of releases of Oculus Browser|
|Get Started||Covers getting started developing for Oculus Browser|
|Debug Content||Contains notes for debugging your content in Oculus Browser|
|Introduction to the Web VR API||Covers the setup and the render loop when developing for Web VR API|
|Optimize Rendering||Describes how to improve rendering performance.|
|Multiview WebGL Rendering (Oculus Browser 5.x)||Describes how to simultaneously render for VR in Oculus Browser 5.x|
|Multiview WebGL Rendering (Oculus Browser 6.0+)||Describes how to simultaneously render for VR in Oculus Browser 6.0+|
|Interact with VR controllers||Basics of interacting with a controller from your web experience.|
|Browser Navigation in VR||Describes how to track history and provide navigation.|
|Display 360 Photos||Describes how to details of displaying 360 photos.|
|React 360||Brief description and links for more on how to use React 360.|