There are APIs and other technologies to help you create VR experiences for the browser. VR browser content can include immersive 3D scenes built with the WebGL and WebVR APIs and enhanced 2D web experiences running in VR. Everything possible today on a desktop or mobile browser is also possible in a VR browser.
This guide introduces you to the APIs and libraries to get you started developing your own VR browser experiences. We provide an overview of our Oculus Browser to help you understand how to test the experiences you build.
Many other browsers are also starting to support virtual reality experiences; by developing an experience for Oculus Browser your content should work everywhere WebVR is supported.
For more information, see Introduction to the Web VR API.
|Release Notes||Details of releases of Oculus Browser|
|Get Started||Covers getting started developing for Oculus Browser|
|Debug Content||Contains notes for debugging your content in Oculus Browser|
|Introduction to the Web VR API||Covers the setup and the render loop when developing for Web VR API|
|Optimize Rendering||Describes how to improve rendering performance.|
|Multiview WebGL Rendering||Describes how to simultaneously render for VR|
|Interact with a Controller||Basics of interacting with a controller from your web experience.|
|Browser Navigation in VR||Describes how to track history and provide navigation.|
|Display 360 Photos||Describes how to details of displaying 360 photos.|
|React 360||Brief description and links for more on how to use React 360.|