All Oculus Quest developers MUST PASS the concept review prior to gaining publishing access to the Quest Store and additional resources. Submit a concept document for review as early in your Quest application development cycle as possible. For additional information and context, please see Submitting Your App to the Oculus Quest Store.
You can use Device Manager to remotely install apps on to your headsets. Instead of uploading your app to the Facebook servers for distribution, customers and developers have the option to host content on their own servers and configure their headsets to retrieve content from custom locations. The customer and developer need to determine the hosting configuration and set up their headsets accordingly. To manage applications, navigate to your App Library. Here, you can add apps to your library, after which, can be deployed to your fleet of headsets.
To add an app to your library, in the top right of Device Manager, click on the blue Add App button.
This is your application’s name in Device Manager. This title is used to assist you in managing your applications.
The next set of information provides your headsets with your application’s configuration and address on the server. Some of the information fields are required to install the app properly on your headsets. The other information fields enhances the application data transfer from your specified address on your server to your headset.
For expansion files, You’ll populate the same app information as the main app. You’ll be asked to identify if the expansion file is an Application OBB Path to be downloaded or an User Shared Storage file.
The Oculus for Business support article Using Device Manager details how to deploy, manage, and update apps on your OFB device fleet.