Welcome to the Oculus Unity 3D Integration Guide.
This document describes the steps and procedures required to get a Oculus Rift configured and running in Unity. It also covers details within the integration, so you have a better understanding of what’s going on under the hood.
Please see the Requirements section in the Oculus SDK Overview documentation to ensure that your hardware and software meets or exceeds the minimum requirements.
The included demo scene allows you to move around more easily using a compatible gamepad controller (XBox on Windows, HID-compliant on Mac), the recommended controller interface. However, there are also keyboard mappings available for equivalent movement control.
Before you begin, Oculus recommends that you download and read the Oculus SDK Overview documentation and are able to run the included SDK demos.
On Windows, Oculus recommends users install the Oculus Display Driver, which includes a feature known as Direct Display Mode.
In direct mode, the driver makes your Rift behave as an appliance instead of a standard Windows display. Applications target the rift by loading the driver and pointing rendering to it before initialization. This is the default behavior. For compatibility, the Rift can also still be used as a Windows monitor. This is known as Extended Display Mode. When extended mode is active, rendering works as usual with no Oculus intervention. You can choose the mode from the Oculus Configuration Utility’s Rift Display Mode screen.
To get the best experience, always configure the Rift correctly.
In Windows 7 and Windows 8, you can change the display settings by doing the following:
On Mac systems, open System Preferences and then navigate to Displays.