To provide the best user experience, your application must meet or exceed the minimum requirements to be considered for publication on the Oculus Store.
For more information about publishing requirements, see our Publishing documentation.
This section describes how to use tools we provide to optimize the performance of your application.
- SDK Performance Statistics
The SDK performance statistics provide information about application and compositor performance on the system. - Oculus Debug Tool
The Oculus Debug Tool enables you to view performance or debugging information within your game or experience. - Performance Profiler
The Oculus Performance Profiler displays a graph that shows statistics on the performance of your application. - Performance Head-Up Display
The Performance Head-Up Display (HUD) enables you or your users to view performance information for applications built with the SDK. - Performance Indicator
Asynchornous TimeWarp (ATW) can mask latency and judder issues that would normally be apparent. To help you identify when your application or experience isn't performing and to test your game or experience before submitting it, Oculus provides performance indicators. - Compositor Mirror
The Compositor Mirror displays what appears in the Rift headset. It has several display options useful for development, troubleshooting, and presenting.