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All Oculus Quest developers MUST PASS the concept review prior to gaining publishing access to the Quest Store and additional resources. Submit a concept document for review as early in your Quest application development cycle as possible. For additional information and context, please see Submitting Your App to the Oculus Quest Store.
We're no longer accepting submission of 32-bit Oculus Quest apps. Any new or updated Oculus Quest application needs to be 64-bit. Please contact Oculus if you are unable to comply with this policy. Oculus Go and Gear VR apps will not be affected by this change.
The Oculus Quest Native SDK includes libraries, tools, and resources for native Android development.
The Oculus Quest Native SDK uses the same download as the Oculus Mobile SDK.
Most of this SDK guide is written for native developers. Complete the setup described in the Getting Started Guide, then move on to the Native Development Overview.
Android developers working with Unity and Unreal should begin with Mobile Development with Unity and Unreal, as setup and development differ substantially from native setup and development.
Android applications may use our Platform SDK (available separately from our Downloads page) to add features related to security (e.g., entitlements), community (e.g., rooms, matchmaking), revenue (e.g., in-app purchases), and engagement (e.g., leaderboards). For more information, see our Platform SDK documentation.
Visit our developer support forums at https://forums.oculusvr.com/developer/discussions.
Our Support Center can be accessed at https://support.oculus.com/.